21 lines
427 B
C
21 lines
427 B
C
#include "pc/rom_assets.h"
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static const struct Animation anim_0E[] = {
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1,
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189,
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0,
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0,
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0x01,
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ANIMINDEX_NUMPARTS(anim_0E_indices),
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anim_0E_values,
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anim_0E_indices,
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0,
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ANIM_FIELD_LENGTH(anim_0E_values),
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ANIM_FIELD_LENGTH(anim_0E_indices),
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};
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ROM_ASSET_LOAD_ANIM(anim_0E_indices, 0x004f4e94, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_0E_values, 0x004f4f90, 80, 0x00000000, 80);
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