sm64coopdx/assets/anims/anim_2B.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_2B[] = {
0,
189,
0,
0,
0x28,
ANIMINDEX_NUMPARTS(anim_2B_indices),
anim_2B_values,
anim_2B_indices,
0,
ANIM_FIELD_LENGTH(anim_2B_values),
ANIM_FIELD_LENGTH(anim_2B_indices),
};
ROM_ASSET_LOAD_ANIM(anim_2B_indices, 0x0050cbc0, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_2B_values, 0x0050ccbc, 1582, 0x00000000, 1582);