21 lines
429 B
C
21 lines
429 B
C
#include "pc/rom_assets.h"
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static const struct Animation anim_A0[] = {
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1,
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189,
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0,
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0,
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0x0A,
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ANIMINDEX_NUMPARTS(anim_A0_indices),
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anim_A0_values,
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anim_A0_indices,
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0,
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ANIM_FIELD_LENGTH(anim_A0_values),
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ANIM_FIELD_LENGTH(anim_A0_indices),
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};
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ROM_ASSET_LOAD_ANIM(anim_A0_indices, 0x0055dee0, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_A0_values, 0x0055dfdc, 390, 0x00000000, 390);
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