sm64coopdx/levels
anzz1 bc7ec31c02
Enemy hat fixes (#83)
* Ukiki now steals Mario/Luigi hat correctly
* Klepto now steals Mario/Luigi hat correctly
* Mr. Blizzard now knocks off Mario/Luigi hat correctly
* Fwoosh now knocks off Mario/Luigi hat correctly

Co-authored-by: anzz1 <>
2020-10-16 03:03:25 -07:00
..
bbh Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
bitdw Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
bitfs Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
bits Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
bob Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
bowser_1 Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
bowser_2 Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
bowser_3 Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
castle_courtyard Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
castle_grounds Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
castle_inside Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
ccm Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
cotmc Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
ddd Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
ending Refresh 8 2020-04-03 14:57:26 -04:00
hmc Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
intro restore full demo loop 2020-06-21 19:38:15 +03:00
jrb Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
lll Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
menu Added host/join in-game GUI 2020-09-03 18:30:15 -07:00
pss Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
rr Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
sa Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
sl Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
ssl Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
thi Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
totwc Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
ttc Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
ttm Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
vcutm Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
wdw Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
wf Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
wmotr Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
course_defines.h refresh 5 2020-01-03 10:38:57 -05:00
entry.c Added IMMEDIATELOAD debug flag to skip all intro stuff 2020-07-30 20:42:39 -07:00
entry.h
level_defines.h refresh 5 2020-01-03 10:38:57 -05:00
level_headers.h.in
level_rules.mk
scripts.c Enemy hat fixes (#83) 2020-10-16 03:03:25 -07:00
scripts.h