sm64coopdx/levels/castle_grounds/areas/1/11/geo.inc.c

28 lines
1.1 KiB
C

// 0x0E000660
const GeoLayout castle_grounds_geo_000660[] = {
GEO_CULLING_RADIUS(1000),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 24576),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, castle_grounds_seg7_dl_0700C768),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 459, 0, 0, castle_grounds_seg7_dl_0700C728),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 460, 0, 0, castle_grounds_seg7_dl_0700C6E8),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 345, 0, 0, castle_grounds_seg7_dl_0700C6A8),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 287, 0, 0, castle_grounds_seg7_dl_0700C670),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(), //! more close than open nodes
GEO_END(),
};