sm64coopdx/include
Isaac0-dev eaeaeb0f7f
add a way for mods to get dynamic surfaces that belong to specific objects (#59)
Adding this for collision minimap, but I'm sure it'd be useful for many other mods that deal with collision in this kind of way

exposes a function, obj_get_surface_from_index. pass in an object, and the index of the surface you want. numSurfaces is also added to know when to stop iterating through surfaces

Thanks to peachy for coming up with the better method of doing this

Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2024-06-06 17:24:28 +10:00
..
GL
PR
libc
stb
behavior_commands.h
behavior_data.h
behavior_table.h
command_macros_base.h
config.h
course_table.h
dialog_ids.h
eu_translation.h
geo_commands.h
gfx_dimensions.h
helper_macros.h
level_commands.h
level_misc_macros.h
level_table.h
luigi_sounds.h
macro_preset_names.h
macro_presets.h
macros.h
macros.inc
make_const_nonconst.h
mario_animation_ids.h
mario_geo_switch_case_ids.h
model_ids.h
moving_texture_macros.h
object_constants.h
object_fields.h
platform_info.h
prevent_bss_reordering.h
segment_symbols.h
segments.h
seq_ids.h
seq_luigi.inc
seq_macros.inc
seq_toad.inc
seq_wario.inc
sm64.h
sounds.h
special_preset_names.h
special_presets.h
surface_terrains.h
textures.h
tinfl.h
toad_sounds.h
trig_tables.inc.c
types.h
ultra64.h
wario_sounds.h