sm64coopdx/levels/bowser_3/areas/1/collision.inc.c

4 lines
147 B
C

#include "pc/rom_assets.h"
// 0x070049C8 - 0x07004B94
ROM_ASSET_LOAD_COLLISION(bowser_3_seg7_collision_level, 0x004cec00, 10476, 0x000049c8, 460);