sm64coopdx/bin/sky.c

50 lines
2.1 KiB
C

#include "pc/rom_assets.h"
#include "macros.h"
#include "types.h"
#include "make_const_nonconst.h"
// 0x09000000
ROM_ASSET_LOAD_TEXTURE(sky_09000000, "textures/sky/rr_textures.00000.rgba16.inc.c", 0x0033d710, 14883, 0x00000000, 2048);
// 0x09000800
ROM_ASSET_LOAD_TEXTURE(sky_09000800, "textures/sky/rr_textures.00800.rgba16.inc.c", 0x0033d710, 14883, 0x00000800, 2048);
// 0x09001000
ROM_ASSET_LOAD_TEXTURE(sky_09001000, "textures/sky/rr_textures.01000.rgba16.inc.c", 0x0033d710, 14883, 0x00001000, 2048);
// 0x09001800
ROM_ASSET_LOAD_TEXTURE(sky_09001800, "textures/sky/rr_textures.01800.rgba16.inc.c", 0x0033d710, 14883, 0x00001800, 2048);
// 0x09002000
ROM_ASSET_LOAD_TEXTURE(sky_09002000, "textures/sky/rr_textures.02000.rgba16.inc.c", 0x0033d710, 14883, 0x00002000, 4096);
// 0x09003000
ROM_ASSET_LOAD_TEXTURE(sky_09003000, "textures/sky/rr_textures.03000.rgba16.inc.c", 0x0033d710, 14883, 0x00003000, 2048);
// 0x09003800
ROM_ASSET_LOAD_TEXTURE(sky_09003800, "textures/sky/rr_textures.03800.rgba16.inc.c", 0x0033d710, 14883, 0x00003800, 4096);
// 0x09004800
ROM_ASSET_LOAD_TEXTURE(sky_09004800, "textures/sky/rr_textures.04800.rgba16.inc.c", 0x0033d710, 14883, 0x00004800, 2048);
// 0x09005000
ROM_ASSET_LOAD_TEXTURE(sky_09005000, "textures/sky/rr_textures.05000.rgba16.inc.c", 0x0033d710, 14883, 0x00005000, 2048);
// 0x09005800
ROM_ASSET_LOAD_TEXTURE(sky_09005800, "textures/sky/rr_textures.05800.rgba16.inc.c", 0x0033d710, 14883, 0x00005800, 2048);
// 0x09006000
ROM_ASSET_LOAD_TEXTURE(sky_09006000, "textures/sky/rr_textures.06000.rgba16.inc.c", 0x0033d710, 14883, 0x00006000, 2048);
ROM_ASSET_LOAD_TEXTURE(texture_metal_hole, "textures/sky/metal_hole.rgba16.inc.c", 0x0033d710, 14883, 0x00006800, 2048);
// 0x09007000
ROM_ASSET_LOAD_TEXTURE(sky_09007000, "textures/sky/rr_textures.07000.rgba16.inc.c", 0x0033d710, 14883, 0x00007000, 2048);
// 0x09007800
ROM_ASSET_LOAD_TEXTURE(sky_09007800, "textures/sky/rr_textures.07800.rgba16.inc.c", 0x0033d710, 14883, 0x00007800, 2048);
// 0x09008000
ROM_ASSET_LOAD_TEXTURE(sky_09008000, "textures/sky/rr_textures.08000.rgba16.inc.c", 0x0033d710, 14883, 0x00008000, 2048);