101 lines
4.5 KiB
C
101 lines
4.5 KiB
C
#include "pc/rom_assets.h"
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// 0x0700DB48 - 0x0700DB88
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700DB48, 0x004af930, 34262, 0x0000db48, 64);
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// 0x0700DB88 - 0x0700DC48
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700DB88, 0x004af930, 34262, 0x0000db88, 192);
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// 0x0700DC48 - 0x0700DD38
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700DC48, 0x004af930, 34262, 0x0000dc48, 240);
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// 0x0700DD38 - 0x0700DE28
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700DD38, 0x004af930, 34262, 0x0000dd38, 240);
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// 0x0700DE28 - 0x0700DF18
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700DE28, 0x004af930, 34262, 0x0000de28, 240);
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// 0x0700DF18 - 0x0700DFF8
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700DF18, 0x004af930, 34262, 0x0000df18, 224);
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// 0x0700DFF8 - 0x0700E0A8
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ROM_ASSET_LOAD_VTX(pss_seg7_vertex_0700DFF8, 0x004af930, 34262, 0x0000dff8, 176);
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// 0x0700E0A8 - 0x0700E0E0
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static const Gfx pss_seg7_dl_0700E0A8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(pss_seg7_vertex_0700DB48, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700E0E0 - 0x0700E138
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static const Gfx pss_seg7_dl_0700E0E0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, pss_seg7_texture_07000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(pss_seg7_vertex_0700DB88, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700E138 - 0x0700E2B0
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static const Gfx pss_seg7_dl_0700E138[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09005800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(pss_seg7_vertex_0700DC48, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 4, 8, 7, 0x0, 5, 7, 9, 0x0),
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gsSP2Triangles( 5, 9, 10, 0x0, 11, 0, 12, 0x0),
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gsSP2Triangles(11, 13, 0, 0x0, 14, 0, 13, 0x0),
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gsSP1Triangle( 0, 14, 1, 0x0),
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gsSPVertex(pss_seg7_vertex_0700DD38, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
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gsSP1Triangle( 0, 2, 14, 0x0),
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gsSPVertex(pss_seg7_vertex_0700DE28, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 3, 7, 0x0, 3, 5, 7, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0),
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gsSP2Triangles( 9, 10, 6, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(pss_seg7_vertex_0700DF18, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 0, 6, 1, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
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gsSPVertex(pss_seg7_vertex_0700DFF8, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP1Triangle( 8, 9, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700E2B0 - 0x0700E348
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const Gfx pss_seg7_dl_0700E2B0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(pss_seg7_dl_0700E0A8),
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gsSPDisplayList(pss_seg7_dl_0700E0E0),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(pss_seg7_dl_0700E138),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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