sm64coopdx/include
MysterD 038c1135b3 Initial DJUI commit
The birth of a custom user interface system.

Has the ability to draw things to the screen at native resolution
regardless of window size.

Components can be nested within one another to an arbitrary depth.

Text rendering is completely rewritten.

Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
..
GL
PR Initial DJUI commit 2021-06-18 15:23:59 -07:00
dxsdk merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
libc clean up some toolchain compatibility fixes 2020-05-19 22:22:52 +03:00
stb add option to load textures from external files 2020-05-25 04:22:03 +03:00
audio_defines.h Added Luigi sounds (#77) 2020-10-16 11:54:59 -07:00
behavior_data.h Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
behavior_table.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
command_macros_base.h merge refresh 10 2020-06-20 02:49:59 +03:00
config.h merge refresh 10 2020-06-20 02:49:59 +03:00
course_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
dialog_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
eu_translation.h merge refresh 10 2020-06-20 02:49:59 +03:00
geo_commands.h merge refresh 10 2020-06-20 02:49:59 +03:00
gfx_dimensions.h merge refresh 10 2020-06-20 02:49:59 +03:00
helper_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_commands.h Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
level_misc_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
luigi_audio_defines.h Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
macro_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
macro_presets.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
macros.inc
make_const_nonconst.h
mario_animation_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_geo_switch_case_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
model_ids.h Enemy hat fixes (#83) 2020-10-16 03:03:25 -07:00
moving_texture_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_constants.h Enemy hat fixes (#83) 2020-10-16 03:03:25 -07:00
object_fields.h Resynchronized DDD poles to use area timer system 2021-06-15 18:01:03 -07:00
platform_info.h merge refresh 10 2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment_symbols.h merge refresh 10 2020-06-20 02:49:59 +03:00
segments.h merge refresh 10 2020-06-20 02:49:59 +03:00
seq_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
seq_luigi.inc Added Luigi sounds (#77) 2020-10-16 11:54:59 -07:00
seq_macros.inc
sm64.h Allow exiting from course at any time 2020-09-08 09:52:48 -07:00
special_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
special_presets.h merge refresh 10 2020-06-20 02:49:59 +03:00
surface_terrains.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_menu_strings.h.in merge refresh 10 2020-06-20 02:49:59 +03:00
text_options_strings.h.in Added Luigi sounds (#77) 2020-10-16 11:54:59 -07:00
text_strings.h.in merge refresh 10 2020-06-20 02:49:59 +03:00
textures.h merge refresh 10 2020-06-20 02:49:59 +03:00
tinfl.h add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
trig_tables.inc.c
types.h Synchronized respawners and entities created after level load 2021-06-08 21:21:52 -07:00
ultra64.h