sm64coopdx/assets/anims/anim_01_02.inc.c

35 lines
723 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_01[] = {
1,
189,
0,
0,
0x50,
ANIMINDEX_NUMPARTS(anim_01_02_indices),
anim_01_02_values,
anim_01_02_indices,
0,
ANIM_FIELD_LENGTH(anim_01_02_values),
ANIM_FIELD_LENGTH(anim_01_02_indices),
};
static const struct Animation anim_02[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_01_02_indices),
anim_01_02_values,
anim_01_02_indices,
0,
ANIM_FIELD_LENGTH(anim_01_02_values),
ANIM_FIELD_LENGTH(anim_01_02_indices),
};
ROM_ASSET_LOAD_ANIM(anim_01_02_indices, 0x004ed200, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_01_02_values, 0x004ed2fc, 6576, 0x00000000, 6576);