sm64coopdx/assets/anims/anim_0D.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_0D[] = {
0,
189,
0,
0,
0x70,
ANIMINDEX_NUMPARTS(anim_0D_indices),
anim_0D_values,
anim_0D_indices,
0,
ANIM_FIELD_LENGTH(anim_0D_values),
ANIM_FIELD_LENGTH(anim_0D_indices),
};
ROM_ASSET_LOAD_ANIM(anim_0D_indices, 0x004f4a7c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_0D_values, 0x004f4b78, 770, 0x00000000, 770);