sm64coopdx/assets/anims/anim_27.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_27[] = {
1,
189,
0,
0,
0x70,
ANIMINDEX_NUMPARTS(anim_27_indices),
anim_27_values,
anim_27_indices,
0,
ANIM_FIELD_LENGTH(anim_27_values),
ANIM_FIELD_LENGTH(anim_27_indices),
};
ROM_ASSET_LOAD_ANIM(anim_27_indices, 0x0050993c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_27_values, 0x00509a38, 8980, 0x00000000, 8980);