sm64coopdx/assets/anims/anim_39.inc.c

21 lines
433 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_39[] = {
1,
189,
0,
0,
0x9B,
ANIMINDEX_NUMPARTS(anim_39_indices),
anim_39_values,
anim_39_indices,
0,
ANIM_FIELD_LENGTH(anim_39_values),
ANIM_FIELD_LENGTH(anim_39_indices),
};
ROM_ASSET_LOAD_ANIM(anim_39_indices, 0x0051c78c, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_39_values, 0x0051c888, 12418, 0x00000000, 12418);