sm64coopdx/assets/anims/anim_3C_3D.inc.c

35 lines
722 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_3C[] = {
1,
189,
0,
0,
0x0B,
ANIMINDEX_NUMPARTS(anim_3C_3D_indices),
anim_3C_3D_values,
anim_3C_3D_indices,
0,
ANIM_FIELD_LENGTH(anim_3C_3D_values),
ANIM_FIELD_LENGTH(anim_3C_3D_indices),
};
static const struct Animation anim_3D[] = {
1,
189,
10,
0,
0x0B,
ANIMINDEX_NUMPARTS(anim_3C_3D_indices),
anim_3C_3D_values,
anim_3C_3D_indices,
0,
ANIM_FIELD_LENGTH(anim_3C_3D_values),
ANIM_FIELD_LENGTH(anim_3C_3D_indices),
};
ROM_ASSET_LOAD_ANIM(anim_3C_3D_indices, 0x00520190, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_3C_3D_values, 0x0052028c, 774, 0x00000000, 774);