sm64coopdx/assets/anims/anim_42.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_42[] = {
1,
189,
2,
0,
0x10,
ANIMINDEX_NUMPARTS(anim_42_indices),
anim_42_values,
anim_42_indices,
0,
ANIM_FIELD_LENGTH(anim_42_values),
ANIM_FIELD_LENGTH(anim_42_indices),
};
ROM_ASSET_LOAD_ANIM(anim_42_indices, 0x00524958, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_42_values, 0x00524a54, 956, 0x00000000, 956);