sm64coopdx/assets/anims/anim_B0.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_B0[] = {
1,
189,
0,
0,
0x05,
ANIMINDEX_NUMPARTS(anim_B0_indices),
anim_B0_values,
anim_B0_indices,
0,
ANIM_FIELD_LENGTH(anim_B0_values),
ANIM_FIELD_LENGTH(anim_B0_indices),
};
ROM_ASSET_LOAD_ANIM(anim_B0_indices, 0x00567494, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_B0_values, 0x00567590, 440, 0x00000000, 440);