sm64coopdx/assets/anims/anim_C6.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_C6[] = {
0,
189,
0,
0,
0x32,
ANIMINDEX_NUMPARTS(anim_C6_indices),
anim_C6_values,
anim_C6_indices,
0,
ANIM_FIELD_LENGTH(anim_C6_values),
ANIM_FIELD_LENGTH(anim_C6_indices),
};
ROM_ASSET_LOAD_ANIM(anim_C6_indices, 0x00573d10, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_C6_values, 0x00573e0c, 1666, 0x00000000, 1666);