sm64coopdx/assets/anims/anim_CB_CC.inc.c

35 lines
723 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_CB[] = {
1,
189,
0,
0,
0x11,
ANIMINDEX_NUMPARTS(anim_CB_CC_indices),
anim_CB_CC_values,
anim_CB_CC_indices,
0,
ANIM_FIELD_LENGTH(anim_CB_CC_values),
ANIM_FIELD_LENGTH(anim_CB_CC_indices),
};
static const struct Animation anim_CC[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_CB_CC_indices),
anim_CB_CC_values,
anim_CB_CC_indices,
0,
ANIM_FIELD_LENGTH(anim_CB_CC_values),
ANIM_FIELD_LENGTH(anim_CB_CC_indices),
};
ROM_ASSET_LOAD_ANIM(anim_CB_CC_indices, 0x00576a00, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_CB_CC_values, 0x00576afc, 1382, 0x00000000, 1382);