65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#include "dynos.cpp.h"
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/////////////
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// Parsing //
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/////////////
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DataNode<Ambient_t>* DynOS_AmbientT_Parse(GfxData* aGfxData, DataNode<Ambient_t>* aNode) {
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if (aNode->mData) return aNode;
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// Check tokens count
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if (aNode->mTokens.Count() < 8) {
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PrintDataError(" ERROR: %s: not enough data", aNode->mName.begin());
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return aNode;
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}
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// Parse data tokens
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u8 cr = (u8) aNode->mTokens[0].ParseInt();
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u8 cg = (u8) aNode->mTokens[1].ParseInt();
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u8 cb = (u8) aNode->mTokens[2].ParseInt();
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u8 c2r = (u8) aNode->mTokens[4].ParseInt();
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u8 c2g = (u8) aNode->mTokens[5].ParseInt();
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u8 c2b = (u8) aNode->mTokens[6].ParseInt();
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aNode->mData = New<Ambient_t>();
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*aNode->mData = {
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{ cr, cg, cb}, 0,
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{ c2r, c2g, c2b}, 0
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};
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aNode->mLoadIndex = aGfxData->mLoadIndex++;
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return aNode;
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}
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/////////////
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// Writing //
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/////////////
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void DynOS_AmbientT_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Ambient_t> *aNode) {
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if (!aNode->mData) return;
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// Header
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aFile->Write<u8>(DATA_TYPE_AMBIENT_T);
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aNode->mName.Write(aFile);
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// Data
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aFile->Write<Ambient_t>(*aNode->mData);
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}
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/////////////
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// Reading //
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/////////////
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void DynOS_AmbientT_Load(BinFile *aFile, GfxData *aGfxData) {
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DataNode<Ambient_t> *_Node = New<DataNode<Ambient_t>>();
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// Name
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_Node->mName.Read(aFile);
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// Data
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// HACK: allocate for Light_t size due to PC port rendering all ambients as lights
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_Node->mData = (Ambient_t*)New<Light_t>();
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*_Node->mData = aFile->Read<Ambient_t>();
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// Append
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aGfxData->mAmbientTs.Add(_Node);
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}
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