sm64coopdx/data/dynos_mgr_col.cpp

50 lines
1.4 KiB
C++

#include "dynos.cpp.h"
static Array<Pair<const char*, DataNode<Collision>*>> sDynosCollisions;
void DynOS_Col_Activate(const SysPath &aFilename, const char *aCollisionName) {
// check for duplicates
for (s32 i = 0; i < sDynosCollisions.Count(); ++i) {
if (!strcmp(sDynosCollisions[i].first, aCollisionName)) {
return;
}
}
// Allocate name
u16 collisionLen = strlen(aCollisionName);
char* collisionName = (char*)calloc(1, sizeof(char) * (collisionLen + 1));
strcpy(collisionName, aCollisionName);
// Load
DataNode<Collision>* _Node = DynOS_Col_LoadFromBinary(aFilename, collisionName);
if (!_Node) {
free(collisionName);
return;
}
// Add to collisions
sDynosCollisions.Add({ collisionName, _Node });
}
Collision* DynOS_Col_Get(const char* collisionName) {
// check levels
auto& levelsArray = DynOS_Lvl_GetArray();
for (auto& lvl : levelsArray) {
for (auto& col : lvl.second->mCollisions) {
if (col->mName == collisionName) {
return col->mData;
}
}
}
// check mod actor collisions
for (s32 i = 0; i < sDynosCollisions.Count(); ++i) {
if (!strcmp(sDynosCollisions[i].first, collisionName)) {
return sDynosCollisions[i].second->mData;
}
}
// check builtin collisions
return (Collision*)DynOS_Builtin_LvlCol_GetFromName(collisionName);
}