sm64coopdx/levels
MysterD 1b5ceda89d Split luigi/custom character models into custom and zcustom 2021-08-15 01:06:25 -07:00
..
bbh Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
bitdw Add no camera collision to various objects 2020-10-04 23:55:06 -07:00
bitfs Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
bits
bob
bowser_1
bowser_2
bowser_3 Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
castle_courtyard
castle_grounds
castle_inside
ccm
cotmc
ddd Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
ending Fix ending cutscene crash and make game playable afterward without rehosting 2021-08-04 23:56:33 -07:00
hmc
intro
jrb Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
lll
menu Added host/join in-game GUI 2020-09-03 18:30:15 -07:00
pss
rr Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
sa
sl
ssl
thi
totwc
ttc
ttm Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
vcutm
wdw
wf
wmotr Rewrote how players are initialized, stored, and displayed 2020-09-06 18:52:52 -07:00
course_defines.h
entry.c Fix ending cutscene crash and make game playable afterward without rehosting 2021-08-04 23:56:33 -07:00
entry.h
level_defines.h
level_headers.h.in
level_rules.mk
scripts.c Split luigi/custom character models into custom and zcustom 2021-08-15 01:06:25 -07:00
scripts.h