sm64coopdx/levels/castle_grounds/areas/1/11/anim.inc.c

31 lines
887 B
C

#include "pc/rom_assets.h"
#include "include/types.h"
// 0x0700C7C8 - 0x0700C8F0
ROM_ASSET_LOAD_ANIM(castle_grounds_seg7_animvalue_flags, 0x0044abc0, 39442, 0x0000c7c8, 296);
// 0x0700C8F0 - 0x0700C944
ROM_ASSET_LOAD_ANIM(castle_grounds_seg7_animindex_flags, 0x0044abc0, 39442, 0x0000c8f0, 84);
// 0x0700C944 - 0x0700C95C
static const struct Animation castle_grounds_seg7_anim_flags = {
0,
0,
0,
0,
0x1D,
ANIMINDEX_NUMPARTS(castle_grounds_seg7_animindex_flags),
castle_grounds_seg7_animvalue_flags,
castle_grounds_seg7_animindex_flags,
0,
ANIM_FIELD_LENGTH(castle_grounds_seg7_animvalue_flags),
ANIM_FIELD_LENGTH(castle_grounds_seg7_animindex_flags),
};
// 0x0700C95C - 0x0700C960
const struct AnimationTable castle_grounds_seg7_anims_flags = {
.anims = {
&castle_grounds_seg7_anim_flags, // 0x0700C944
},
.count = 1
};