sm64coopdx/levels/lll/sinking_rock_block/collision.inc.c

4 lines
151 B
C

#include "pc/rom_assets.h"
// 0x0701D590 - 0x0701D608
ROM_ASSET_LOAD_COLLISION(lll_seg7_collision_floating_block, 0x004784a0, 83204, 0x0001d500, 120);