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#include "src/game/envfx_snow.h"
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const GeoLayout big_paddle_geo[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, big_paddle_paddle_mesh_layer_1),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, big_paddle_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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