sm64coopdx/assets/anims/anim_1D.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_1D[] = {
0,
189,
0,
0,
0x23,
ANIMINDEX_NUMPARTS(anim_1D_indices),
anim_1D_values,
anim_1D_indices,
0,
ANIM_FIELD_LENGTH(anim_1D_values),
ANIM_FIELD_LENGTH(anim_1D_indices),
};
ROM_ASSET_LOAD_ANIM(anim_1D_indices, 0x004fd220, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_1D_values, 0x004fd31c, 1380, 0x00000000, 1380);