sm64coopdx/assets/anims/anim_4B.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_4B[] = {
1,
189,
0,
0,
0x12,
ANIMINDEX_NUMPARTS(anim_4B_indices),
anim_4B_values,
anim_4B_indices,
0,
ANIM_FIELD_LENGTH(anim_4B_values),
ANIM_FIELD_LENGTH(anim_4B_indices),
};
ROM_ASSET_LOAD_ANIM(anim_4B_indices, 0x00527c04, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_4B_values, 0x00527d00, 1386, 0x00000000, 1386);