sm64coopdx/assets/anims/anim_68.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_68[] = {
1,
189,
0,
0,
0x04,
ANIMINDEX_NUMPARTS(anim_68_indices),
anim_68_values,
anim_68_indices,
0,
ANIM_FIELD_LENGTH(anim_68_values),
ANIM_FIELD_LENGTH(anim_68_indices),
};
ROM_ASSET_LOAD_ANIM(anim_68_indices, 0x0053c464, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_68_values, 0x0053c560, 340, 0x00000000, 340);