sm64coopdx/assets/anims/anim_78.inc.c

21 lines
433 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_78[] = {
0,
189,
0,
0,
0x95,
ANIMINDEX_NUMPARTS(anim_78_indices),
anim_78_values,
anim_78_indices,
0,
ANIM_FIELD_LENGTH(anim_78_values),
ANIM_FIELD_LENGTH(anim_78_indices),
};
ROM_ASSET_LOAD_ANIM(anim_78_indices, 0x00543224, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_78_values, 0x00543320, 10454, 0x00000000, 10454);