sm64coopdx/levels/lll/sinking_rectangular_platform/collision.inc.c

4 lines
157 B
C

#include "pc/rom_assets.h"
// 0x0701D408 - 0x0701D450
ROM_ASSET_LOAD_COLLISION(lll_seg7_collision_slow_tilting_platform, 0x004784a0, 83204, 0x0001d378, 72);