sm64coopdx/enhancements
fgsfds 97be18f11d add new 60FPS patch by Emil; nuke old patches 2020-07-07 20:52:51 +03:00
..
60fps_ex.patch add new 60FPS patch by Emil; nuke old patches 2020-07-07 20:52:51 +03:00
README.md add new 60FPS patch by Emil; nuke old patches 2020-07-07 20:52:51 +03:00

README.md

Super Mario 64 Enhancements

This directory contains unofficial patches to the source code that provide various features and enhancements.

To apply a patch, run tools/apply_patch.sh [patch] where [patch] is the name of the .patch file you wish to apply. This will perform all of the patch's changes to the source code.

Likewise, to undo the changes from a patch you applied, run tools/revert_patch.sh with the name of the .patch file you wish to undo.

To create your own enhancement patch, switch to the nightly Git branch, make your changes to the code (but do not commit), then run tools/create_patch.sh. Your changes will be stored in the .patch file you specify.

The following enhancements are included in this directory:

60 FPS - 60fps_ex.patch

This allows the game to be rendered at 60 FPS instead of 30 FPS by interpolation (game logic still runs at 30 FPS).

The Mario head intro is the only exception which is still rendered at 30 FPS.

This is the 60fps patch from sm64-port adapted for sm64ex.