42 lines
1.2 KiB
Lua
42 lines
1.2 KiB
Lua
local seen = false
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--- @param o Object
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local function bhv_dialog_arrow_init(o)
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o.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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o.parentObj = obj_get_nearest_object_with_behavior_id(o, id_bhvMessagePanel)
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if o.parentObj == nil then
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obj_mark_for_deletion(o)
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return
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end
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o.oDrawingDistance = o.parentObj.oDrawingDistance
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o.oPosX = o.parentObj.oPosX
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o.oPosY = o.parentObj.oPosY + 150
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o.oPosZ = o.parentObj.oPosZ
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end
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--- @param o Object
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local function bhv_dialog_arrow_loop(o)
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o.oGraphYOffset = math.sin(o.oTimer * 0.1) * 20
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if gMarioStates[0].interactObj == o.parentObj then
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seen = true
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obj_mark_for_deletion(o)
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elseif o.parentObj.oInteractType == 0 then
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obj_mark_for_deletion(o)
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end
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end
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local id_bhvDialogArrow = hook_behavior(nil, OBJ_LIST_UNIMPORTANT, true, bhv_dialog_arrow_init, bhv_dialog_arrow_loop)
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function spawn_dialog_arrow()
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if gNetworkPlayers[0].currLevelNum ~= LEVEL_CASTLE_GROUNDS or not level_is_vanilla_level(LEVEL_CASTLE_GROUNDS) or seen then return end
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spawn_non_sync_object(
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id_bhvDialogArrow,
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E_MODEL_ARROW,
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-1567, 386, 3492,
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nil
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)
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end |