sm64coopdx/levels/sl/areas/2/4/model.inc.c

51 lines
2.4 KiB
C

// 0x0700CA68 - 0x0700CA80
static const Lights1 sl_seg7_lights_0700CA68 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700CA80 - 0x0700CB00
static const Vtx sl_seg7_vertex_0700CA80[] = {
{{{ 410, 0, 1126}, 0, { 786, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 2048, 614, 1126}, 0, { 2420, -236}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 410, 614, 1126}, 0, { 786, -236}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 2048, 0, 1126}, 0, { 2420, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -2047, 614, 1126}, 0, { -1666, -236}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -409, 0, 1126}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -409, 614, 1126}, 0, { 0, -236}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -2047, 0, 1126}, 0, { -1666, 990}, {0x00, 0x00, 0x7f, 0xff}}},
};
// 0x0700CB00 - 0x0700CB58
static const Gfx sl_seg7_dl_0700CB00[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&sl_seg7_lights_0700CA68.l, 1),
gsSPLight(&sl_seg7_lights_0700CA68.a, 2),
gsSPVertex(sl_seg7_vertex_0700CA80, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CB58 - 0x0700CBD8
const Gfx sl_seg7_dl_0700CB58[] = {
gsDPPipeSync(),
gsDPSetEnvColor(255, 255, 255, 100),
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sl_seg7_dl_0700CB00),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};