sm64coopdx/levels/castle_inside/areas/1/5/model.inc.c

36 lines
1.8 KiB
C

#include "pc/rom_assets.h"
ROM_ASSET_LOAD_VTX(dl_castle_lobby_wing_cap_light_vertex_group, 0x00396340, 232834, 0x0002a6d8, 256);
static const Gfx dl_castle_lobby_wing_cap_light_model[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture_castle_light),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(dl_castle_lobby_wing_cap_light_vertex_group, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 3, 8, 4, 0x0, 7, 6, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 1, 0x0),
gsSP2Triangles(12, 1, 0, 0x0, 13, 8, 3, 0x0),
gsSP2Triangles( 0, 2, 14, 0x0, 14, 2, 15, 0x0),
gsSP2Triangles(14, 15, 13, 0x0, 13, 15, 8, 0x0),
gsSPEndDisplayList(),
};
const Gfx dl_castle_lobby_wing_cap_light[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(dl_castle_lobby_wing_cap_light_model),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};