sm64coopdx/levels/castle_inside/areas/1/collision.inc.c

4 lines
156 B
C

#include "pc/rom_assets.h"
// 0x07068B88 - 0x0706E362
ROM_ASSET_LOAD_COLLISION(inside_castle_seg7_area_1_collision, 0x00396340, 232834, 0x00068b88, 22490);