sm64coopdx/levels/castle_inside/areas/3/collision.inc.c

10 lines
418 B
C

#include "pc/rom_assets.h"
// 0x07073AAC - 0x070775B4
ROM_ASSET_LOAD_COLLISION(inside_castle_seg7_area_3_collision, 0x00396340, 232834, 0x00073aac, 15112);
// 0x070775B4 - 0x0707768C
ROM_ASSET_LOAD_COLLISION(inside_castle_seg7_collision_ddd_warp, 0x00396340, 232834, 0x000775b4, 216);
// 0x0707768C - 0x07077764
ROM_ASSET_LOAD_COLLISION(inside_castle_seg7_collision_ddd_warp_2, 0x00396340, 232834, 0x0007768c, 216);