sm64coopdx/include
fgsfds a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
..
GL merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
PR avoid redefining CLOCK_MONOTONIC and shit 2020-05-20 17:56:35 +03:00
libc clean up some toolchain compatibility fixes 2020-05-19 22:22:52 +03:00
stb add option to load textures from external files 2020-05-25 04:22:03 +03:00
audio_defines.h refresh 6 2020-02-03 00:51:26 -05:00
behavior_data.h Refresh 8 2020-04-03 14:57:26 -04:00
command_macros_base.h Refresh 3 2019-11-03 14:36:27 -05:00
config.h Fixed more border-related code and fixes to N64 build removal 2020-05-14 05:18:12 -04:00
course_table.h refresh 5 2020-01-03 10:38:57 -05:00
dialog_ids.h refresh 4 2019-12-01 21:52:53 -05:00
eu_translation.h Refresh 7 2020-03-01 22:42:52 -05:00
geo_commands.h Refresh 8 2020-04-03 14:57:26 -04:00
gfx_dimensions.h Fixed more border-related code and fixes to N64 build removal 2020-05-14 05:18:12 -04:00
helper_macros.h
level_commands.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
level_misc_macros.h merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
level_table.h refresh 4 2019-12-01 21:52:53 -05:00
macro_preset_names.h
macro_presets.h Refresh 8 2020-04-03 14:57:26 -04:00
macros.h add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
macros.inc Refresh 3 2019-11-03 14:36:27 -05:00
make_const_nonconst.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
mario_animation_ids.h
mario_geo_switch_case_ids.h
model_ids.h Refresh 7 2020-03-01 22:42:52 -05:00
moving_texture_macros.h Refresh 3 2019-11-03 14:36:27 -05:00
object_constants.h Refresh 8 2020-04-03 14:57:26 -04:00
object_fields.h Refresh 8 2020-04-03 14:57:26 -04:00
platform_info.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
prevent_bss_reordering.h
segment_symbols.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
segments.h port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
seq_ids.h Refresh 1 2019-09-01 15:50:50 -04:00
seq_macros.inc
sm64.h Refresh 8 2020-04-03 14:57:26 -04:00
special_preset_names.h Refresh 3 2019-11-03 14:36:27 -05:00
special_presets.h refresh 4 2019-12-01 21:52:53 -05:00
surface_terrains.h refresh 5 2020-01-03 10:38:57 -05:00
text_menu_strings.h.in refresh 5 2020-01-03 10:38:57 -05:00
text_options_strings.h.in added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine 2020-06-11 22:24:46 +03:00
text_strings.h.in Revert "Secret Cheat was added" 2020-05-31 14:18:17 +09:00
textures.h refresh 5 2020-01-03 10:38:57 -05:00
tinfl.h add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
trig_tables.inc.c refresh 4 2019-12-01 21:52:53 -05:00
types.h Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
ultra64.h Better way to detect mingw-w64; fix bettercamera for mingw.org; close 2020-05-15 00:26:56 +08:00