123 lines
8.0 KiB
C
123 lines
8.0 KiB
C
#include <ultra64.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "levels/ddd/header.h"
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static const LevelScript script_func_local_1[] = {
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OBJECT(/*model*/ MODEL_SUSHI, /*pos*/ -3071, -270, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSushiShark),
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OBJECT(/*model*/ MODEL_SUSHI, /*pos*/ -3071, -4270, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSushiShark),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -130, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFish3),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -4270, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFish2),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -2000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvChirpChirp),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, -3000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvChirpChirp),
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OBJECT(/*model*/ MODEL_DL_WHIRLPOOL, /*pos*/ -3174, -4915, 102, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWhirlpool),
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RETURN(),
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};
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static const LevelScript script_func_local_2[] = {
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -2400, -4607, 125, /*angle*/ 0, 0, 0, /*behParam*/ 0x01000000, /*beh*/ bhvTreasureChests, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_MANTA_RAY, /*pos*/ -4640, -1380, 40, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvMantaRay, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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RETURN(),
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};
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static const LevelScript script_func_local_3[] = {
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OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB_DOOR, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserSubDoor),
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OBJECT(/*model*/ MODEL_DDD_BOWSER_SUB, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowsersSub),
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OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5120, 1005, 3584, /*angle*/ 0, 180, 0, /*behParam*/ 0x001E0000, /*beh*/ bhvDDDPole),
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OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5605, 1005, 3380, /*angle*/ 0, 270, 0, /*behParam*/ 0x00150000, /*beh*/ bhvDDDPole),
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OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 1800, 1005, 1275, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole),
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OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 4000, 1005, 1075, /*angle*/ 0, 180, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole),
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OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 1830, 1005, 520, /*angle*/ 0, 270, 0, /*behParam*/ 0x00140000, /*beh*/ bhvDDDPole),
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OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 4000, 1005, 1275, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole),
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OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 5760, 1005, 360, /*angle*/ 0, 270, 0, /*behParam*/ 0x00170000, /*beh*/ bhvDDDPole),
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OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 3310, 1005, -1945, /*angle*/ 0, 0, 0, /*behParam*/ 0x00170000, /*beh*/ bhvDDDPole),
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OBJECT(/*model*/ MODEL_DDD_POLE, /*pos*/ 3550, 1005, -2250, /*angle*/ 0, 0, 0, /*behParam*/ 0x000D0000, /*beh*/ bhvDDDPole),
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RETURN(),
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};
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static const LevelScript script_func_local_4[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvJetStream),
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RETURN(),
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};
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static const LevelScript script_func_local_5[] = {
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OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 3900, 850, -600, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 5513, 1200, 900, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvJetStreamRingSpawner, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2030, -3700, -2780, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
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RETURN(),
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};
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const LevelScript level_ddd_entry[] = {
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INIT_LEVEL(),
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LOAD_MIO0( /*seg*/ 0x07, _ddd_segment_7SegmentRomStart, _ddd_segment_7SegmentRomEnd),
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LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _water_mio0SegmentRomStart, _water_mio0SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x0B, _effect_mio0SegmentRomStart, _effect_mio0SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x05, _group4_mio0SegmentRomStart, _group4_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0C, _group4_geoSegmentRomStart, _group4_geoSegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
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JUMP_LINK(script_func_global_1),
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JUMP_LINK(script_func_global_5),
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JUMP_LINK(script_func_global_14),
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LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB_DOOR, ddd_geo_000478),
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LOAD_MODEL_FROM_GEO(MODEL_DDD_BOWSER_SUB, ddd_geo_0004A0),
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LOAD_MODEL_FROM_GEO(MODEL_DDD_POLE, ddd_geo_000450),
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AREA(/*index*/ 1, ddd_geo_0004C0),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3071, 3000, 0, /*angle*/ 0, 7, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSpinAirborneWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_DDD, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x35, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x67, /*flags*/ WARP_NO_CHECKPOINT),
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WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ -3174, -4915, 102, /*strength*/ 20),
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JUMP_LINK(script_func_local_1),
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JUMP_LINK(script_func_local_2),
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INSTANT_WARP(/*index*/ 3, /*destArea*/ 2, /*displace*/ -8192, 0, 0),
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TERRAIN(/*terrainData*/ ddd_seg7_area_1_collision),
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MACRO_OBJECTS(/*objList*/ ddd_seg7_area_1_macro_objs),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
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END_AREA(),
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AREA(/*index*/ 2, ddd_geo_000570),
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WHIRLPOOL(/*unk2*/ 0, /*unk3*/ 0, /*pos*/ 3355, -3575, -515, /*strength*/ -30),
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WHIRLPOOL(/*unk2*/ 1, /*unk3*/ 2, /*pos*/ 3917, -2040, -6041, /*strength*/ 50),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x35, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x67, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x1E, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_3),
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JUMP_LINK(script_func_local_4),
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JUMP_LINK(script_func_local_5),
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INSTANT_WARP(/*index*/ 2, /*destArea*/ 1, /*displace*/ 8192, 0, 0),
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TERRAIN(/*terrainData*/ ddd_seg7_area_2_collision),
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MACRO_OBJECTS(/*objList*/ ddd_seg7_area_2_macro_objs),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER),
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END_AREA(),
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FREE_LEVEL_POOL(),
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MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -3071, 3000, 500),
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CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
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CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
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CLEAR_LEVEL(),
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SLEEP_BEFORE_EXIT(/*frames*/ 1),
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EXIT(),
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};
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