sm64coopdx/actors/luigi/geo.inc.c

956 lines
53 KiB
C

#include "src/game/envfx_snow.h"
const GeoLayout luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_1___eye_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt7[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_7___eye_X_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_armature_002_switch_option_002[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_002_switch_option_head__no_cap__mesh),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt1),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt2),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt3),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt4),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt5),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt6),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt0_000_switch_opt1_switch_face_opt7),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_right_hand_open_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, luigi_002_switch_option_right_hand_open_mesh),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_left_hand_open_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, luigi_002_switch_option_left_hand_open_mesh),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_left_hand_peace_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, luigi_004_switch_option_left_hand_peace_mesh),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_left_hand_cap_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, luigi_005_switch_option_left_hand_cap_mesh),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_left_hand_wing_cap_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, luigi_006_switch_option_left_hand_wing_cap_mesh),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(4, luigi_006_switch_option_left_hand_wing_cap_wings_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_1___eye_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt4[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt5[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt6[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt7[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_002_switch_option_head__no_cap__mesh_mat_override_face_7___eye_X_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_jump_luigi_armature_002_switch_option_002[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_002_switch_option_head__no_cap__mesh),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt1),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt2),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt3),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt4),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt5),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt6),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_000_switch_opt1_switch_face_opt7),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_jump_luigi_right_hand_open_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 60, 0, 0, luigi_002_switch_option_right_hand_open_mesh),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_jump_luigi_left_hand_open_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 60, 0, 0, luigi_002_switch_option_left_hand_open_mesh),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_jump_luigi_left_hand_peace_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 60, 0, 0, luigi_004_switch_option_left_hand_peace_mesh),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_jump_luigi_left_hand_cap_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 60, 0, 0, luigi_005_switch_option_left_hand_cap_mesh),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_jump_luigi_left_hand_wing_cap_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 60, 0, 0, luigi_006_switch_option_left_hand_wing_cap_mesh),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_006_switch_option_left_hand_wing_cap_wings_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_mesh_mat_override_face_1___eye_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_mesh_mat_override_face_7___eye_X_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 0, 0, 0, luigi_000_offset_mesh),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 74, 0, 0, luigi_000_offset_001_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_mesh),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt1),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt2),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_000_switch_opt0_000_switch_001_opt3),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_jump_luigi_armature_002_switch_option_002),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 142, -51, -126, 15, -33, -133),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_001_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 142, -51, 126, -15, 33, -133),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_002_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 67, -10, 70, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 0, 0, 0, luigi_000_offset_003_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 65, 0, 0, luigi_000_offset_004_mesh),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_003_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_jump_luigi_right_hand_open_armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 68, -10, -70, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 0, 0, 0, luigi_000_offset_006_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 65, 0, 0, luigi_000_offset_007_mesh),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_004_mesh),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_jump_luigi_left_hand_open_armature),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_jump_luigi_left_hand_peace_armature),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_jump_luigi_left_hand_cap_armature),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1_jump_luigi_left_hand_wing_cap_armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 13, -8, 38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 0, 0, 0, luigi_000_offset_009_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 89, 0, 0, luigi_000_offset_010_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 67, 0, 0, luigi_000_offset_011_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 13, -8, -38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 0, 0, 0, luigi_000_offset_012_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 89, 0, 0, luigi_000_offset_013_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 67, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_005_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt2_jump_luigi_armature_002_switch_option_002[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_002_switch_option_head__no_cap__mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt2_jump_luigi_right_hand_open_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, luigi_002_switch_option_right_hand_open_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt2_jump_luigi_left_hand_open_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, luigi_002_switch_option_left_hand_open_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt2_jump_luigi_left_hand_peace_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, luigi_004_switch_option_left_hand_peace_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt2_jump_luigi_left_hand_cap_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, luigi_005_switch_option_left_hand_cap_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt2_jump_luigi_left_hand_wing_cap_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, luigi_006_switch_option_left_hand_wing_cap_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(4, luigi_006_switch_option_left_hand_wing_cap_wings_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, luigi_000_offset_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 74, 0, 0, luigi_000_offset_001_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt2_jump_luigi_armature_002_switch_option_002),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 142, -51, -126, 15, -33, -133),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(4, luigi_000_displaylist_001_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 142, -51, 126, -15, 33, -133),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(4, luigi_000_displaylist_002_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 67, -10, 70, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, luigi_000_offset_003_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 65, 0, 0, luigi_000_offset_004_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_003_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt2_jump_luigi_right_hand_open_armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 68, -10, -70, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, luigi_000_offset_006_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 65, 0, 0, luigi_000_offset_007_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_004_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt2_jump_luigi_left_hand_open_armature),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt2_jump_luigi_left_hand_peace_armature),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt2_jump_luigi_left_hand_cap_armature),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt2_jump_luigi_left_hand_wing_cap_armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 13, -8, 38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, luigi_000_offset_009_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 89, 0, 0, luigi_000_offset_010_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 67, 0, 0, luigi_000_offset_011_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 13, -8, -38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, luigi_000_offset_012_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 89, 0, 0, luigi_000_offset_013_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 67, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_005_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt3_jump_luigi_armature_002_switch_option_002[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_002_switch_option_head__no_cap__mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt3_jump_luigi_right_hand_open_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 60, 0, 0, luigi_002_switch_option_right_hand_open_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt3_jump_luigi_left_hand_open_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 60, 0, 0, luigi_002_switch_option_left_hand_open_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt3_jump_luigi_left_hand_peace_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 60, 0, 0, luigi_004_switch_option_left_hand_peace_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt3_jump_luigi_left_hand_cap_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 60, 0, 0, luigi_005_switch_option_left_hand_cap_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt3_jump_luigi_left_hand_wing_cap_armature[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 60, 0, 0, luigi_006_switch_option_left_hand_wing_cap_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_006_switch_option_left_hand_wing_cap_wings_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 0, 0, 0, luigi_000_offset_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 74, 0, 0, luigi_000_offset_001_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt3_jump_luigi_armature_002_switch_option_002),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 142, -51, -126, 15, -33, -133),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_001_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 142, -51, 126, -15, 33, -133),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_002_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 67, -10, 70, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 0, 0, 0, luigi_000_offset_003_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 65, 0, 0, luigi_000_offset_004_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_003_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt3_jump_luigi_right_hand_open_armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 68, -10, -70, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 0, 0, 0, luigi_000_offset_006_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 65, 0, 0, luigi_000_offset_007_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_004_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt3_jump_luigi_left_hand_open_armature),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt3_jump_luigi_left_hand_peace_armature),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt3_jump_luigi_left_hand_cap_armature),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt3_jump_luigi_left_hand_wing_cap_armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 13, -8, 38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 0, 0, 0, luigi_000_offset_009_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 89, 0, 0, luigi_000_offset_010_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 67, 0, 0, luigi_000_offset_011_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 13, -8, -38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 0, 0, 0, luigi_000_offset_012_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(5, 89, 0, 0, luigi_000_offset_013_mesh_mat_override_metal_0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 67, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(5, luigi_000_displaylist_005_mesh_mat_override_metal_0),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_mesh_mat_override_face_1___eye_half_1),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_mesh_mat_override_face_2___eye_closed_2),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_mesh_mat_override_face_7___eye_X_3),
GEO_CLOSE_NODE(),
GEO_RETURN(),
};
const GeoLayout luigi_geo[] = {
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SHADOW(0, 180, 100),
GEO_OPEN_NODE(),
GEO_SCALE(0, 17202),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_set_player_colors),
GEO_ASM(0, geo_mirror_mario_backface_culling),
GEO_ASM(0, geo_mirror_mario_set_alpha),
GEO_SWITCH_CASE(0, geo_switch_mario_stand_run),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, luigi_000_offset_mesh),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_move_mario_part_from_parent),
GEO_ASM(0, geo_mario_tilt_torso),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 74, 0, 0, luigi_000_offset_001_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 87, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_head_rotation),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_mesh),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt1),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt2),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt0_000_switch_opt0_000_switch_001_opt3),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_armature_002_switch_option_002),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 142, -51, -126, 15, -33, -133),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(4, luigi_000_displaylist_001_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_TRANSLATE_ROTATE(0, 142, -51, 126, -15, 33, -133),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
GEO_ROTATION_NODE(0, 0, 0, 0),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(4, luigi_000_displaylist_002_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 67, -10, 70, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, luigi_000_offset_003_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 65, 0, 0, luigi_000_offset_004_mesh),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_003_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_right_hand_open_armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 68, -10, -70, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, luigi_000_offset_006_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 65, 0, 0, luigi_000_offset_007_mesh),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 60, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_004_mesh),
GEO_CLOSE_NODE(),
GEO_HELD_OBJECT(0, 0, 0, 0, geo_switch_mario_hand_grab_pos),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_left_hand_open_armature),
GEO_BRANCH(1, luigi_left_hand_peace_armature),
GEO_BRANCH(1, luigi_left_hand_cap_armature),
GEO_BRANCH(1, luigi_left_hand_wing_cap_armature),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 13, -8, 38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, luigi_000_offset_009_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 89, 0, 0, luigi_000_offset_010_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 67, 0, 0, luigi_000_offset_011_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ANIMATED_PART(1, 13, -8, -38, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 0, 0, 0, luigi_000_offset_012_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 89, 0, 0, luigi_000_offset_013_mesh),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(1, 67, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(2, geo_mario_hand_foot_scaler),
GEO_SCALE(0, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(1, luigi_000_displaylist_005_mesh),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt1),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt2),
GEO_BRANCH(1, luigi_002_switch_opt0_001_switch_opt3),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ASM(1, geo_mirror_mario_backface_culling),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(0, luigi_material_revert_render_settings),
GEO_DISPLAY_LIST(1, luigi_material_revert_render_settings),
GEO_DISPLAY_LIST(2, luigi_material_revert_render_settings),
GEO_DISPLAY_LIST(3, luigi_material_revert_render_settings),
GEO_DISPLAY_LIST(4, luigi_material_revert_render_settings),
GEO_DISPLAY_LIST(5, luigi_material_revert_render_settings),
GEO_DISPLAY_LIST(6, luigi_material_revert_render_settings),
GEO_DISPLAY_LIST(7, luigi_material_revert_render_settings),
GEO_CLOSE_NODE(),
GEO_END(),
};