116 lines
2.8 KiB
C
116 lines
2.8 KiB
C
// == debug table ==
|
||
|
||
#ifndef VERSION_EU
|
||
|
||
// (this wasn't translated for US, and was removed in EU)
|
||
|
||
static const u8 Debug0[] = {
|
||
_("STAGE SELECT\n"
|
||
" つづける?\n"
|
||
" 1 マウンテン\n"
|
||
" 2 ファイアーバブル\n"
|
||
" 3 スノースライダー\n"
|
||
" 4 ウォーターランド\n"
|
||
" クッパ1ごう\n"
|
||
" もどる")
|
||
};
|
||
|
||
static const u8 Debug1[] = {
|
||
_("PAUSE \n"
|
||
" つづける?\n"
|
||
" やめる ?")
|
||
};
|
||
|
||
static const struct DialogEntry debug_text_entry_0 = {
|
||
1, 8, 30, 200, Debug0
|
||
};
|
||
|
||
static const struct DialogEntry debug_text_entry_1 = {
|
||
1, 3, 100, 150, Debug1
|
||
};
|
||
|
||
const struct DialogEntry *const seg2_debug_text_table[] = {
|
||
&debug_text_entry_0, &debug_text_entry_1, NULL,
|
||
};
|
||
|
||
#endif
|
||
|
||
|
||
// == dialog ==
|
||
// (defines en_dialog_table etc.)
|
||
|
||
#define DEFINE_DIALOG(id, _1, _2, _3, _4, str) \
|
||
static const u8 dialog_text_ ## id[] = { str };
|
||
|
||
#include "dialogs.h"
|
||
|
||
#undef DEFINE_DIALOG
|
||
#define DEFINE_DIALOG(id, _1, _2, _3, _4, _5) dialog_text_ ## id,
|
||
|
||
const u8* seg2_dialog_original[] = {
|
||
#include "dialogs.h"
|
||
NULL
|
||
};
|
||
|
||
#undef DEFINE_DIALOG
|
||
#define DEFINE_DIALOG(id, unused, linesPerBox, leftOffset, width, _) \
|
||
static struct DialogEntry dialog_entry_ ## id = { \
|
||
unused, linesPerBox, leftOffset, width, dialog_text_ ## id \
|
||
};
|
||
|
||
#include "dialogs.h"
|
||
|
||
#undef DEFINE_DIALOG
|
||
#define DEFINE_DIALOG(id, _1, _2, _3, _4, _5) &dialog_entry_ ## id,
|
||
|
||
const struct DialogEntry *const seg2_dialog_table[] = {
|
||
#include "dialogs.h"
|
||
NULL
|
||
};
|
||
|
||
// == courses ==
|
||
// (defines en_course_name_table etc.)
|
||
// The game duplicates this in levels/menu/leveldata.c in EU, so we split
|
||
// it out into a separate include file.
|
||
|
||
#define COURSE_TABLE seg2_course_name_table
|
||
#include "define_courses.inc.c"
|
||
|
||
// == acts ==
|
||
// (defines en_act_name_table etc.)
|
||
|
||
#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
|
||
static const u8 act_name_ ## id ## _1[] = { a }; \
|
||
static const u8 act_name_ ## id ## _2[] = { b }; \
|
||
static const u8 act_name_ ## id ## _3[] = { c }; \
|
||
static const u8 act_name_ ## id ## _4[] = { d }; \
|
||
static const u8 act_name_ ## id ## _5[] = { e }; \
|
||
static const u8 act_name_ ## id ## _6[] = { f };
|
||
|
||
#define SECRET_STAR(id, name)
|
||
#define CASTLE_SECRET_STARS(str)
|
||
|
||
#undef EXTRA_TEXT
|
||
#define EXTRA_TEXT(id, str) \
|
||
static const u8 extra_text_ ## id[] = { str };
|
||
|
||
#include "courses.h"
|
||
|
||
#undef COURSE_ACTS
|
||
#undef EXTRA_TEXT
|
||
|
||
#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
|
||
act_name_ ## id ## _1, act_name_ ## id ## _2, act_name_ ## id ## _3, \
|
||
act_name_ ## id ## _4, act_name_ ## id ## _5, act_name_ ## id ## _6,
|
||
#define EXTRA_TEXT(id, str) extra_text_ ## id,
|
||
|
||
const u8* seg2_act_name_table[] = {
|
||
#include "courses.h"
|
||
NULL
|
||
};
|
||
|
||
const u8* seg2_act_name_table_original[] = {
|
||
#include "courses.h"
|
||
NULL
|
||
};
|