sm64coopdx/mods/arena/levels/ccm/texture_include.inc.c

56 lines
1.6 KiB
C

Gfx ccm_dl_big_bricks_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_big_bricks_rgba32[] = {
#include "levels/ccm/big_bricks.rgba32.inc.c"
};
Gfx ccm_dl_cement_lines_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_cement_lines_rgba32[] = {
#include "levels/ccm/cement_lines.rgba32.inc.c"
};
Gfx ccm_dl_red_brick_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_red_brick_rgba32[] = {
#include "levels/ccm/red_brick.rgba32.inc.c"
};
Gfx ccm_dl_island_sand_d_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_island_sand_d_rgba32[] = {
#include "levels/ccm/island_sand_d.rgba32.inc.c"
};
Gfx ccm_dl_mntn_canyon_d_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_mntn_canyon_d_rgba32[] = {
#include "levels/ccm/mntn_canyon_d.rgba32.inc.c"
};
Gfx ccm_dl_cobblestone2_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_cobblestone2_rgba32[] = {
#include "levels/ccm/cobblestone2.rgba32.inc.c"
};
Gfx ccm_dl_ground_dry2_d_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_ground_dry2_d_rgba32[] = {
#include "levels/ccm/ground_dry2_d.rgba32.inc.c"
};
Gfx ccm_dl_dirt2_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_dirt2_rgba32[] = {
#include "levels/ccm/dirt2.rgba32.inc.c"
};
Gfx ccm_dl_dirty_cement_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_dirty_cement_rgba32[] = {
#include "levels/ccm/dirty_cement.rgba32.inc.c"
};
Gfx ccm_dl_blue_tile_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_blue_tile_rgba32[] = {
#include "levels/ccm/blue_tile.rgba32.inc.c"
};
Gfx ccm_dl_wood_floor_3_rgba32_aligner[] = {gsSPEndDisplayList()};
u8 ccm_dl_wood_floor_3_rgba32[] = {
#include "levels/ccm/wood_floor_3.rgba32.inc.c"
};