155 lines
4.4 KiB
C++
155 lines
4.4 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "engine/level_script.h"
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#include "game/skybox.h"
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}
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struct OverrideLevelScript {
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const void* originalScript;
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const void* newScript;
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GfxData* gfxData;
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};
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static Array<Pair<const char*, GfxData*>> sDynosCustomLevelScripts;
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static Array<struct OverrideLevelScript> sDynosOverrideLevelScripts;
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Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray() {
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return sDynosCustomLevelScripts;
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}
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void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName) {
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// make sure vanilla levels were parsed
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DynOS_Level_GetCount();
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// check for duplicates
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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if (!strcmp(sDynosCustomLevelScripts[i].first, aLevelName)) {
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return;
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}
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}
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u16 levelLen = strlen(aLevelName);
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char* levelName = (char*)calloc(1, sizeof(char) * (levelLen + 1));
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strcpy(levelName, aLevelName);
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GfxData* _Node = DynOS_Lvl_LoadFromBinary(aPackFolder, levelName);
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if (!_Node) {
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free(levelName);
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return;
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}
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// remember index
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_Node->mModIndex = modIndex;
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// Add to levels
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sDynosCustomLevelScripts.Add({ levelName, _Node });
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// Override vanilla script
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auto& newScripts = _Node->mLevelScripts;
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auto& newScriptNode = newScripts[newScripts.Count() - 1];
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const void* originalScript = DynOS_Builtin_ScriptPtr_GetFromName(newScriptNode->mName.begin());
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if (originalScript == NULL) {
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Print("Could not find level to override: '%s'", newScriptNode->mName.begin());
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return;
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}
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DynOS_Level_Override((void*)originalScript, newScriptNode->mData);
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sDynosOverrideLevelScripts.Add({ originalScript, newScriptNode->mData, _Node});
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}
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DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr) {
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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auto &mTextures = sDynosCustomLevelScripts[i].second->mTextures;
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for (s32 j = 0; j < mTextures.Count(); j++) {
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auto &texture = mTextures[j];
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if (texture == aPtr) {
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return texture;
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}
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}
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}
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return NULL;
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}
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GfxData* DynOS_Lvl_GetActiveGfx(void) {
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for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
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auto& gfxData = sDynosCustomLevelScripts[i].second;
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auto& scripts = gfxData->mLevelScripts;
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if (gLevelScriptActive == scripts[scripts.Count() - 1]->mData) {
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return gfxData;
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}
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}
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return NULL;
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}
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const char* DynOS_Lvl_GetToken(u32 index) {
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GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
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if (gfxData == NULL) {
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return NULL;
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}
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// have to 1-index due to to pointer read code
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index = index - 1;
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if (index >= gfxData->mLuaTokenList.Count()) {
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return NULL;
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}
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return gfxData->mLuaTokenList[index].begin();
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}
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Trajectory* DynOS_Lvl_GetTrajectory(const char* aName) {
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for (auto& script : sDynosCustomLevelScripts) {
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for (auto& trajectoryNode : script.second->mTrajectories) {
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if (trajectoryNode->mName == aName) {
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return trajectoryNode->mData;
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}
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}
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}
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return NULL;
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}
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void DynOS_Lvl_LoadBackground(void *aPtr) {
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// ensure this texture list exists
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GfxData* foundGfxData = NULL;
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DataNode<TexData*>* foundList = NULL;
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for (auto& script : sDynosCustomLevelScripts) {
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auto &textureLists = script.second->mTextureLists;
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for (auto& textureList : textureLists) {
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if (textureList == aPtr) {
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foundGfxData = script.second;
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foundList = textureList;
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goto double_break;
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}
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}
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}
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double_break:
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if (foundList == NULL) {
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Print("Could not find custom background");
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return;
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}
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// Load up custom background
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for (s32 i = 0; i < 80; i++) {
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// find texture
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for (auto& tex : foundGfxData->mTextures) {
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if (tex->mData == foundList->mData[i]) {
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gCustomSkyboxPtrList[i] = (Texture*)tex;
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break;
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}
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}
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}
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}
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void *DynOS_Lvl_Override(void *aCmd) {
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for (auto& overrideStruct : sDynosOverrideLevelScripts) {
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if (aCmd == overrideStruct.originalScript || aCmd == overrideStruct.newScript) {
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aCmd = (void*)overrideStruct.newScript;
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gLevelScriptModIndex = overrideStruct.gfxData->mModIndex;
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gLevelScriptActive = (LevelScript*)aCmd;
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}
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}
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return aCmd;
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}
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