sm64coopdx/actors/eyerok/anims/anim_0500F3D8.inc.c

25 lines
624 B
C

#include "pc/rom_assets.h"
// 0x0500E9B4
ROM_ASSET_LOAD_ANIM(eyerok_seg5_animvalue_0500E9B4, 0x00145e90, 48337, 0x0000e9b4, 2080);
// 0x0500F1D4
ROM_ASSET_LOAD_ANIM(eyerok_seg5_animindex_0500F1D4, 0x00145e90, 48337, 0x0000f1d4, 516);
// 0x0500F3D8
static const struct Animation eyerok_seg5_anim_0500F3D8 = {
33,
0,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(eyerok_seg5_animindex_0500F1D4),
eyerok_seg5_animvalue_0500E9B4,
eyerok_seg5_animindex_0500F1D4,
0,
ANIM_FIELD_LENGTH(eyerok_seg5_animvalue_0500E9B4),
ANIM_FIELD_LENGTH(eyerok_seg5_animindex_0500F1D4),
};
// Same entries as above