sm64coopdx/actors/metal_box/model.inc.c

54 lines
2.3 KiB
C

#include "pc/rom_assets.h"
// Metal Box
// 0x08023980
static const Lights1 metal_box_seg8_lights_08023980 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x08023998
ROM_ASSET_LOAD_TEXTURE(metal_box_seg8_texture_08023998, "actors/metal_box/metal_box_side.rgba16.inc.c", 0x001f2200, 59076, 0x00023998, 4096);
// 0x08024998
ROM_ASSET_LOAD_VTX(metal_box_seg8_vertex_08024998, 0x001f2200, 59076, 0x00024998, 256);
// 0x08024A98
ROM_ASSET_LOAD_VTX(metal_box_seg8_vertex_08024A98, 0x001f2200, 59076, 0x00024a98, 128);
// 0x08024B18 - 0x08024BB8
const Gfx metal_box_seg8_dl_08024B18[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, metal_box_seg8_texture_08023998),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&metal_box_seg8_lights_08023980.l, 1),
gsSPLight(&metal_box_seg8_lights_08023980.a, 2),
gsSPVertex(metal_box_seg8_vertex_08024998, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(metal_box_seg8_vertex_08024A98, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x08024BB8 - 0x08024C28
const Gfx metal_box_dl[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(metal_box_seg8_dl_08024B18),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};