sm64coopdx/actors/ukiki/anims/anim_0500DDEC.inc.c

22 lines
586 B
C

#include "pc/rom_assets.h"
// 0x0500DC98
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500DC98, 0x001521d0, 57608, 0x0000dc98, 52);
// 0x0500DCCC
ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500DCCC, 0x001521d0, 57608, 0x0000dccc, 288);
// 0x0500DDEC
static const struct Animation ukiki_seg5_anim_0500DDEC = {
0,
0,
0,
0,
0x64,
ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500DCCC),
ukiki_seg5_animvalue_0500DC98,
ukiki_seg5_animindex_0500DCCC,
0,
ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500DC98),
ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500DCCC),
};