sm64coopdx/assets/anims/anim_04.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_04[] = {
1,
189,
0,
0,
0x21,
ANIMINDEX_NUMPARTS(anim_04_indices),
anim_04_values,
anim_04_indices,
0,
ANIM_FIELD_LENGTH(anim_04_values),
ANIM_FIELD_LENGTH(anim_04_indices),
};
ROM_ASSET_LOAD_ANIM(anim_04_indices, 0x004efeec, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_04_values, 0x004effe8, 2264, 0x00000000, 2264);