sm64coopdx/assets/anims/anim_1C.inc.c

21 lines
429 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_1C[] = {
1,
189,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(anim_1C_indices),
anim_1C_values,
anim_1C_indices,
0,
ANIM_FIELD_LENGTH(anim_1C_values),
ANIM_FIELD_LENGTH(anim_1C_indices),
};
ROM_ASSET_LOAD_ANIM(anim_1C_indices, 0x004fce00, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_1C_values, 0x004fcefc, 780, 0x00000000, 780);