sm64coopdx/assets/anims/anim_21.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_21[] = {
1,
189,
0,
0,
0x23,
ANIMINDEX_NUMPARTS(anim_21_indices),
anim_21_values,
anim_21_indices,
0,
ANIM_FIELD_LENGTH(anim_21_values),
ANIM_FIELD_LENGTH(anim_21_indices),
};
ROM_ASSET_LOAD_ANIM(anim_21_indices, 0x005000f4, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_21_values, 0x005001f0, 2610, 0x00000000, 2610);