sm64coopdx/assets/anims/anim_63.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_63[] = {
0,
189,
0,
0,
0x21,
ANIMINDEX_NUMPARTS(anim_63_indices),
anim_63_values,
anim_63_indices,
0,
ANIM_FIELD_LENGTH(anim_63_values),
ANIM_FIELD_LENGTH(anim_63_indices),
};
ROM_ASSET_LOAD_ANIM(anim_63_indices, 0x0053a400, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_63_values, 0x0053a4fc, 1626, 0x00000000, 1626);