sm64coopdx/assets/anims/anim_80.inc.c

21 lines
431 B
C

#include "pc/rom_assets.h"
static const struct Animation anim_80[] = {
0,
189,
0,
0,
0x40,
ANIMINDEX_NUMPARTS(anim_80_indices),
anim_80_values,
anim_80_indices,
0,
ANIM_FIELD_LENGTH(anim_80_values),
ANIM_FIELD_LENGTH(anim_80_indices),
};
ROM_ASSET_LOAD_ANIM(anim_80_indices, 0x0054a9d8, 252, 0x00000000, 252);
ROM_ASSET_LOAD_ANIM(anim_80_values, 0x0054aad4, 4248, 0x00000000, 4248);